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Day 2 shifted focus toward the hostile nature of the planet. A modular health system was built to handle dynamic environmental damage, such as atmospheric toxicity and acid pools. 1. The Modular Health Component
using UnityEngine; using UnityEngine.UI; public class PlanetHurtSystem : MonoBehaviour public float maxHealth = 100f; private float currentHealth; public Slider healthSlider; private bool isOverToxicZone = false; void Start() currentHealth = maxHealth; if (healthSlider != null) healthSlider.maxValue = maxHealth; void Update() if (isOverToxicZone) TakeDamage(15f * Time.deltaTime); public void TakeDamage(float amount) currentHealth -= amount; currentHealth = Mathf.Clamp(currentHealth, 0, maxHealth); if (healthSlider != null) healthSlider.value = currentHealth; if (currentHealth <= 0) Debug.Log("The Planet Consumed You."); // Insert respawn or game over logic here private void OnTriggerEnter2D(Collider2D collision) if (collision.CompareTag("CorruptedTile")) isOverToxicZone = true; private void OnTriggerExit2D(Collider2D collision) if (collision.CompareTag("CorruptedTile")) isOverToxicZone = false; Use code with caution. malevolent planet unity2d day1 to day3 public link
The team consisted of 5 members: Alex, the team lead; Rachel, the artist; Mike, the programmer; Emily, the sound designer; and Jack, the writer. They had all been warned about the challenges of creating a game in just a week, but they were eager to take on the task. Day 2 shifted focus toward the hostile nature of the planet
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Day 3 also saw the addition of new content, including different types of terrain, additional enemies, and power-ups. The introduction of power-ups added a new layer of strategy, allowing players to adapt to the hostile environment in different ways.
On Day 3, the team focused on polishing and testing the game. The team:
Malevolent Planet 2D is an adult-themed, top-down RPG focusing on "lewd exploration" and survival, with early gameplay (Days 1–3) highlighting the initial alien world setup and diverse NSFW encounters. The Unity-based project features a day/night cycle, branching narrative choices for the protagonist, and is available on PC, Mac, and Android, with noted early-access issues regarding mobile scaling and specific combat scenarios. Access the latest public demo at
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