Rfactor 2 V1110 Exclusive 📍 🔖
The v1.110 exclusive version of rFactor 2 brought several significant updates to the game. One of the most notable additions was the inclusion of new car models, tracks, and liveries. Players could now enjoy racing with the likes of the Porsche 911 GT3 Cup, the BMW M3, and the Audi R8 LMS, among others. The game also featured new circuits, including the legendary Spa-Francorchamps in Belgium and the Hockenheimring in Germany.
Background and context
There is a specific smell to gasoline and ozone, a scent that clings to the inside of a helmet after a long stint. In the digital realm, where force feedback motors whine and pixels blur, that scent is absent. But for the devout followers of Studio 397’s marathon simulation, the release of (v1.10) was the closest thing to the real thing they had felt in years.
[Old Architecture: Single Thread] -> Heavy Shadow & Environment Rendering -> Lower FPS | v [v1110 Exclusive: Multi-Threading] -> Thread 1: Real-Road Data -> Thread 2: Multiview Shadow Instancing -> Thread 3: Engine/Spotlight Physics 👥 Shadow Rendering Overhaul
The v1.110 exclusive version of rFactor 2 brought several significant updates to the game. One of the most notable additions was the inclusion of new car models, tracks, and liveries. Players could now enjoy racing with the likes of the Porsche 911 GT3 Cup, the BMW M3, and the Audi R8 LMS, among others. The game also featured new circuits, including the legendary Spa-Francorchamps in Belgium and the Hockenheimring in Germany.
Background and context
There is a specific smell to gasoline and ozone, a scent that clings to the inside of a helmet after a long stint. In the digital realm, where force feedback motors whine and pixels blur, that scent is absent. But for the devout followers of Studio 397’s marathon simulation, the release of (v1.10) was the closest thing to the real thing they had felt in years.
[Old Architecture: Single Thread] -> Heavy Shadow & Environment Rendering -> Lower FPS | v [v1110 Exclusive: Multi-Threading] -> Thread 1: Real-Road Data -> Thread 2: Multiview Shadow Instancing -> Thread 3: Engine/Spotlight Physics 👥 Shadow Rendering Overhaul