Here is the canonical example from the Steamworks documentation, slightly annotated:
While developers can call it manually, Steam often uses it via a registered custom exception handler that intercepts unhandled exceptions, writes the dump to a temporary folder, and uploads it via the HTTP API. Developer Insights: Developers access these reports through the Steamworks Partner site Reports > Crash Reports . They use tools like Visual Studio to debug the issues. Key Components of a Report The "interesting" part of a minidump typically includes: Exception Information: SteamAPI WriteMiniDump
In your WinMain or entry point, register your handler. Ensure you use the /EHa compiler flag in Visual Studio to enable asynchronous exception handling. Here is the canonical example from the Steamworks
To use this function effectively, you must hook it into your game's global exception handler. If you call it during normal gameplay, it will simply snapshot the running game without a crash context. Step-by-Step C++ Implementation Key Components of a Report The "interesting" part