-- ServerStorage/PlayerDataManager local PlayerDataManager = {} local playerData = {} function PlayerDataManager.InitializePlayer(player) playerData[player.UserId] = { AffectionPoints = {}, -- Format: [NPC_Name] = integer StoryStage = 1, CurrentRomanceRoute = "None" } end function PlayerDataManager.ChangeAffection(player, npcName, amount) local stats = playerData[player.UserId] if stats then stats.AffectionPoints[npcName] = (stats.AffectionPoints[npcName] or 0) + amount return stats.AffectionPoints[npcName] end end return PlayerDataManager Use code with caution. 2. The Shared Dialogue Configuration
-- ServerScriptService > RelationshipModules > RelationshipManager local RelationshipManager = {} local HttpService = game:GetService("HttpService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Config = require(ReplicatedStorage:WaitForChild("RelationshipConfig")) local playerData = {} -- Cache for active players function RelationshipManager.InitializePlayer(player) -- In a real game, load this data from a DataStore playerData[player.UserId] = ["NPC_Mayor"] = 0, ["NPC_Baker"] = 0 end function RelationshipManager.RemovePlayer(player) playerData[player.UserId] = nil end function RelationshipManager.ModifyPoints(player, npcId, amount) local playerStats = playerData[player.UserId] if not playerStats then return end if not playerStats[npcId] then playerStats[npcId] = 0 end playerStats[npcId] = math.clamp(playerStats[npcId] + amount, 0, 200) return playerStats[npcId] end function RelationshipManager.GetTier(points) for _, tier in pairs(Config.Tiers) do if points >= tier.Min and points <= tier.Max then return tier.Label end end return "Unknown" end return RelationshipManager Use code with caution. Implementing Romantic Storylines roblox sex script download file hot