#define BLYNK_TEMPLATE_ID "YOUR_TEMPLATE_ID" #define BLYNK_DEVICE_NAME "JoystickBot" #define BLYNK_AUTH_TOKEN "YOUR_AUTH_TOKEN" #include #include #include char auth[] = BLYNK_AUTH_TOKEN; char ssid[] = "YourNetworkName"; char pass[] = "YourPassword"; // Motor driver pins int motor1Pin1 = 27; int motor1Pin2 = 26; int motor2Pin1 = 25; int motor2Pin2 = 33; void setup() Serial.begin(115200); Blynk.begin(auth, ssid, pass); pinMode(motor1Pin1, OUTPUT); pinMode(motor1Pin2, OUTPUT); pinMode(motor2Pin1, OUTPUT); pinMode(motor2Pin2, OUTPUT); void loop() Blynk.run(); // Function to handle Joystick X-axis (V1) BLYNK_WRITE(V1) int xValue = param.asInt(); // Value from 0-255 // Logic to map X to steering Serial.print("X-Axis: "); Serial.println(xValue); // Example: control steering based on xValue // Function to handle Joystick Y-axis (V2) BLYNK_WRITE(V2) int yValue = param.asInt(); // Value from 0-255 // Logic to map Y to forward/backward Serial.print("Y-Axis: "); Serial.println(yValue); // Example: control speed based on yValue Use code with caution. 3. Advanced Joystick Techniques Mapping Values
offsets the velocity vector, spinning one wheel slower or backward to initiate smooth, variable turning radiuses. 2. Pan-and-Tilt Camera Gimbals blynk joystick
Now your code becomes lighter: