Because the internal names are different from the display names (e.g., "The Asphyx" is z_helmet_asphyx ), you need a comprehensive list.
Here is the full logic tree for weapons. Replace XX with numbers (01, 02, 03...).
through unique_sword_20 (e.g., unique_sword_15 ) unique_greatsword_01 through unique_greatsword_15 Axes & Polearms unique_axe_01 to unique_axe_18 unique_greataxe_01 to unique_greataxe_15 unique_polearm_01 to unique_polearm_12 Ranged Weapons (Pistols, Shotgons, Bows) unique_pistol_01 to unique_pistol_20 unique_shotgon_01 to unique_shotgon_15 unique_bow_01 to unique_bow_15 unique_crossbow_01 to unique_crossbow_15 Magic Weapons (Staves & Wands) unique_staff_01 to unique_staff_15 unique_wand_01 to unique_wand_20 4. Armor Sets and Shields
Because the internal names are different from the display names (e.g., "The Asphyx" is z_helmet_asphyx ), you need a comprehensive list.
Here is the full logic tree for weapons. Replace XX with numbers (01, 02, 03...).
through unique_sword_20 (e.g., unique_sword_15 ) unique_greatsword_01 through unique_greatsword_15 Axes & Polearms unique_axe_01 to unique_axe_18 unique_greataxe_01 to unique_greataxe_15 unique_polearm_01 to unique_polearm_12 Ranged Weapons (Pistols, Shotgons, Bows) unique_pistol_01 to unique_pistol_20 unique_shotgon_01 to unique_shotgon_15 unique_bow_01 to unique_bow_15 unique_crossbow_01 to unique_crossbow_15 Magic Weapons (Staves & Wands) unique_staff_01 to unique_staff_15 unique_wand_01 to unique_wand_20 4. Armor Sets and Shields