Love Is Undead -v1.17 En- -liquid Moon- [extra Quality]

| Parameter | English Name | Description | |:---|:---|:---| | | LOVE Value | Represents the trust, intimacy, and bond between you and Amber. It can only increase and never decreases, making it a true measure of your relationship progress. | | 淫乱度 | Hentai (Lust) Value | A measure of Amber's sexual interest and licentious behavior. A higher value leads to more proactive interactions and unique dialogue, unlocking different types of adult scenes. | | 感染進行度 | Infection Stage | This is the game's core mechanic. The zombie infection has four stages: - Stage 1 : Fully human in appearance and intellect, indistinguishable from a normal person. - Stage 2 : Infantile intellect but can communicate. Dialogue is simple and childlike. - Stage 3 : Animalistic intellect. No verbal communication, but can follow simple commands. - Stage 4 : Berserker, completely mindless, and impossible to communicate with. At this stage, the player must restrain Amber. As the infection progresses, Amber's dialogue, responsiveness, and even her taste in food will change. For example, at Stage 3, she may happily eat dog food, but at Stage 2, she will protest if you feed it to her. | | 空腹度 | Hunger Level | Represents Amber's hunger. As a zombie, she is perpetually hungry. If her hunger gets too high, she may lose control of her rationality. You must feed her regularly; doing so also increases her LOVE Value. |

Amber is not a static objective; her dialogue, behavior, and responsiveness alter dynamically based on your care routine. High affection levels open branching conversation paths where she reacts to your character's past life as a shut-in scientist. "Sleepless Night" Events LOVE IS UNDEAD -v1.17 EN- -Liquid Moon-

: Do not focus entirely on combat mechanics; emotional interactions with characters like Amber and Eric are the keys to progression and alliances. | Parameter | English Name | Description |

Leaving the safety of your lab triggers exploration phases. The game features an elegant, single-mouse interface making navigation highly accessible. As you click through ruined city blocks, you trigger special text events, discover hidden item caches, and encounter hostile undead threats. 3. Strategic Action Point Combat A higher value leads to more proactive interactions

| Parameter | English Name | Description | |:---|:---|:---| | | LOVE Value | Represents the trust, intimacy, and bond between you and Amber. It can only increase and never decreases, making it a true measure of your relationship progress. | | 淫乱度 | Hentai (Lust) Value | A measure of Amber's sexual interest and licentious behavior. A higher value leads to more proactive interactions and unique dialogue, unlocking different types of adult scenes. | | 感染進行度 | Infection Stage | This is the game's core mechanic. The zombie infection has four stages: - Stage 1 : Fully human in appearance and intellect, indistinguishable from a normal person. - Stage 2 : Infantile intellect but can communicate. Dialogue is simple and childlike. - Stage 3 : Animalistic intellect. No verbal communication, but can follow simple commands. - Stage 4 : Berserker, completely mindless, and impossible to communicate with. At this stage, the player must restrain Amber. As the infection progresses, Amber's dialogue, responsiveness, and even her taste in food will change. For example, at Stage 3, she may happily eat dog food, but at Stage 2, she will protest if you feed it to her. | | 空腹度 | Hunger Level | Represents Amber's hunger. As a zombie, she is perpetually hungry. If her hunger gets too high, she may lose control of her rationality. You must feed her regularly; doing so also increases her LOVE Value. |

Amber is not a static objective; her dialogue, behavior, and responsiveness alter dynamically based on your care routine. High affection levels open branching conversation paths where she reacts to your character's past life as a shut-in scientist. "Sleepless Night" Events

: Do not focus entirely on combat mechanics; emotional interactions with characters like Amber and Eric are the keys to progression and alliances.

Leaving the safety of your lab triggers exploration phases. The game features an elegant, single-mouse interface making navigation highly accessible. As you click through ruined city blocks, you trigger special text events, discover hidden item caches, and encounter hostile undead threats. 3. Strategic Action Point Combat