Games in this category feature no end state. You might guide a small ball down an endless, procedurally generated hill, or draw lines to guide water streams. The gameplay is continuous, rhythmic, and hypnotic. How V2 Games Are Changing Mobile Game Design
To help refine this concept further, tell me if you want to focus on: The (monetization, engines, coding)? A list of specific game examples that fit this criteria? SEO optimization like meta descriptions and headers ? Share public link
That is the spirit of V2. That is how you win at boredom.
V1 Version: Click random article, read for two minutes. V2 Version: Six Degrees of Separation. Pick two wildly unrelated topics (e.g., "The Great Wall of China" to "Taylor Swift"). Using only hyperlinks within Wikipedia articles, you must find the path between them in under ten clicks. This turns passive browsing into a competitive race against your own logic.
: Secure your browser against intrusive pop-ups.