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God.of.war.3.ps3-duplex !full! Jun 2026 |
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MarjanM
Old Croc
Joined: 10 February 2005 Location: Macedonia Status: Offline Points: 7857 |
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Topic: LinearX Leap v5Posted: 31 July 2010 at 10:54pm |
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Any users here?
Need some help around it. |
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Marjan Milosevic
MM-Acoustics www.mm-acoustics.com https://www.facebook.com/pages/MM-Acoustics/608901282527713 |
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Pasi
Old Croc
Joined: 25 April 2010 Location: Knutsford Status: Offline Points: 2686 |
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Posted: 31 July 2010 at 11:53pm |
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I know something about it.
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MarjanM
Old Croc
Joined: 10 February 2005 Location: Macedonia Status: Offline Points: 7857 |
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Posted: 01 August 2010 at 12:44am |
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Do i have to use their kit for impedance measurement or i can get the data differently and import it?
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Marjan Milosevic
MM-Acoustics www.mm-acoustics.com https://www.facebook.com/pages/MM-Acoustics/608901282527713 |
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Pasi
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Joined: 25 April 2010 Location: Knutsford Status: Offline Points: 2686 |
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Posted: 01 August 2010 at 11:25am |
God.of.war.3.ps3-duplex !full! Jun 2026To understand why the DUPLEX release was so heavily sought after, one must look at God of War III itself. Released by Santa Monica Studio in 2010, the game was the definitive graphical showcase for the Cell Broadband Engine. The title pushed the PS3 to its absolute limits, featuring: They were credited with releasing patches for major titles, including Battlefield 3 and famously Uncharted 3 , a full week before its official street date. Their dominance in this niche was such that it was said DUPLEX was the team behind roughly 95% of the PSN game releases in the PS3 scene. . Specific patches significantly improve stability and visuals: Disable MLAA: God.Of.War.3.PS3-DUPLEX Because God of War 3 required a significant amount of storage—roughly 35GB to 40GB due to uncompressed audio files, high-resolution textures, and multi-language video files—it became a benchmark test for early PS3 backup managers like multiMAN. For many users modifying their consoles for homebrew development, region-free playback, or digital archiving, obtaining the DUPLEX release was the definitive way to ensure the game ran flawlessly from an internal or external USB hard drive. The Preservation and Technical Challenges represents one of the most significant milestones in the history of PlayStation 3 console modification and the digital preservation movement . Released in March 2010, God of War III was a graphical and technical masterpiece that pushed the cell broadband engine of the PS3 to its absolute limits. Simultaneously, the scene tag "DUPLEX" became legendary within the console modding community for delivering high-quality, functional releases of major gaming titles. To understand why the DUPLEX release was so : Stripping away Sony's proprietary encryption without breaking game logic. Throughout the game, players acquire weapons from defeated gods (e.g., Hades' Claws, Nemean Cestus, Nemesis Whip), allowing for tactical switching. Their dominance in this niche was such that Their God.Of.War.3.PS3-DUPLEX release became the standard. The package was simple: a folder structure ( BLES00003 ), the .sfo file, and the massive .iso equivalent. The accompanying .nfo file (the digital signature of the scene) likely boasted about their method—likely using the "3.55 kmeaw" CFW, which became the golden firmware for backup loading. |
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MarjanM
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Joined: 10 February 2005 Location: Macedonia Status: Offline Points: 7857 |
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Posted: 01 August 2010 at 12:36pm |
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I have it already. Can you recommend some software for the impedance measuring?
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Marjan Milosevic
MM-Acoustics www.mm-acoustics.com https://www.facebook.com/pages/MM-Acoustics/608901282527713 |
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