Hands On Projects For The Linux Graphics Subsystem _verified_

: Write a small OpenGL program that intentionally creates a performance bottleneck (e.g., many draw calls or texture uploads). Then, use Perfetto to trace both CPU scheduling and GPU execution, identify the bottleneck, and implement an optimization (such as batching draw calls or using a more efficient texture layout). Document the improvement with before/after traces.

Running GDB remotely to examine video memory address regions. Hands On Projects For The Linux Graphics Subsystem

arrow_drop_up