You will not find this file sitting loosely in your standard installation directory. Because EA archives game assets inside large, compiled container blocks, you must extract it using community-built tools like the (available via FIFA Editor Tool Official Website).
: The structural dictionary. It provides the definitions, data types (integer, string, boolean), character lengths, and explicit table relations required to make sense of the binary .db file. fifa-ng-db-meta.xml
Extract your squad save file using a community-supported tool like Moddingway's Converter. You will not find this file sitting loosely
If you wish to create a mod that allows traits to exceed standard ranges (for example, allowing a custom training mod to push certain parameters beyond default limits), you edit fifa-ng-db-meta.xml directly in a text editor like Notepad++. Find the specific field property tag and adjust the maxvalue or minvalue lines: It provides the definitions, data types (integer, string,
Now that we understand the "what" and "why," let's look at the "how." Here are some classic modding tasks involving fifa_ng_db-meta.xml .
<relationships> <relation type="many-to-one" fromTable="players" fromField="club" toTable="teams" toField="teamid"/> <relation type="many-to-one" fromTable="players" fromField="nationality" toTable="nations" toField="nationid"/> <relation type="one-to-many" fromTable="teams" fromField="teamid" toTable="players" toField="club"/> <relation type="many-to-one" fromTable="teams" fromField="leagueid" toTable="leagues" toField="leagueid"/> <relation type="one-to-many" fromTable="playertraits" fromField="playerid" toTable="players" toField="playerid"/> </relationships>