: Players can rent rooms for specific durations, extend their stay, or cancel their reservation through an interactive reception NPC or UI.

Most hotel systems require SQL tables to track room ownership, stashes, and rent statuses. Open your database management tool (like HeidiSQL or phpMyAdmin) and execute the provided .sql file. Step 3: Configure Framework Settings

file, copy its contents, and execute them in your database manager (like phpMyAdmin ) to create the necessary tables for rooms and players. : Edit the config.lua

A FiveM hotel script is a piece of custom code that transforms generic in-game buildings into fully functional accommodations. A typical script allows players to:

RegisterNetEvent('hotel:rentRoom') AddEventHandler('hotel:rentRoom', function(roomId, rentMinutes) local src = source local xPlayer = ESX and ESX.GetPlayerFromId(src) or nil local identifier = xPlayer and xPlayer.identifier or GetPlayerIdentifier(src) local name = xPlayer and xPlayer.getName() or 'Unknown' local price = 100 * (rentMinutes / 60) -- example pricing -- Check money, etc. (ESX or custom) rentRoom(roomId, identifier, name, rentMinutes * 60, function(success) if success then TriggerClientEvent('hotel:rentSuccess', src, roomId) -- refresh cache getRooms(function(rows) roomsCache = rows end) else TriggerClientEvent('hotel:rentFail', src) end end) end)