On your turn, draw a line connecting two dots (or a loop connecting a dot to itself), then place a new dot anywhere along that new line. Two rules apply: lines cannot cross, and no dot can have more than three lines attached to it. The last player able to make a valid move wins.
Flick your pen through incredibly narrow drawn gaps without touching the walls. 100 strategic games for pen and paper pdf new
You cannot undo a pen mark. Every line drawn is a permanent modification of the game board, forcing players to live with structural mistakes. On your turn, draw a line connecting two
(e.g., standard pen, colored pencils, or 2x six-sided dice). On your turn