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If your live view is not oriented correctly, follow these steps to adjust it:

To help me tailor a more specific solution, could you provide a bit more context?

transform.rotation = Quaternion.Euler( transform.eulerAngles.x, transform.eulerAngles.y, 0f // Force roll to zero );

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Live View Axis Fix Top Fixed [DIRECT]

If your live view is not oriented correctly, follow these steps to adjust it:

To help me tailor a more specific solution, could you provide a bit more context? live view axis fix top

transform.rotation = Quaternion.Euler( transform.eulerAngles.x, transform.eulerAngles.y, 0f // Force roll to zero ); If your live view is not oriented correctly,

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live view axis fix toplive view axis fix top
live view axis fix toplive view axis fix top
live view axis fix toplive view axis fix top