The match selection was constrained by the engine's original parameters, limiting the scope of specialty matches compared to official console titles like WWE '12 or WWE '13 .
Retains the arcade-heavy, stiff animations of the original game, where characters strike and grapple on a rigid axis. How the Modding System Worked
Texture overhauls transformed the blocky 2002 rings into the modern, high-definition WWE Raw and SmackDown sets, complete with updated electronic banners and pay-per-view stage backdrops.
