Chi nhánh 1
394 Ung Văn Khiêm (Lầu 9 tòa nhà EBM), Phường 22, Quận Bình Thạnh, TP. Hồ Chí MinhSet the layer blending mode from Normal to . Adjust the layer opacity to gently ground your asset's crevices. 3. Edge Highlights via Curvature To mimic natural wear or light catching on raised surfaces: Add another Fill Layer named Edge Highlights .
In your game engine (Unity, Unreal Engine, or Godot), apply an shader to your material to render the asset exactly as it appears in Substance Painter, bypass engine lighting completely, and save processing power. To help tailor this guide further, let me know: simple diffuse substance painter
By default, your layers will look for roughness, height, and metallic data. You need to disable these to keep your workflow truly "simple diffuse." Go to the window. Set the layer blending mode from Normal to