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Before CS3 Extended, editing a 3D model’s texture involved exporting UV maps, editing in Photoshop, re-importing, and re-rendering. CS3 Extended changed that.

The "Extended" version included everything in the standard CS3 edition plus several high-end tools: adobe+photoshop+cs3+extended+top

Import popular 3D formats directly (OBJ, 3DS, U3D, KMZ, and COLLADA). Render, rotate, and texture 3D objects within a 2D canvas. Before CS3 Extended, editing a 3D model’s texture

Even if you used the Standard edition, CS3 brought revolutionary productivity updates: Adobe Photoshop version history.md - GitHub Gist Render, rotate, and texture 3D objects within a 2D canvas

Previously, applying a filter like Gaussian Blur or Unsharp Mask permanently altered the pixels of a layer. Smart Filters turned these into non-destructive effects. Users could stack filters, toggle their visibility, mask out specific areas of the effect, and double-click to re-edit the filter settings at any time without losing original image data. 4. High-Precision Measurement and Counting Tools

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